GUXplore<!-- --> | <!-- -->Yixuan Dai
A map on the phone
A map on the phone by: Tamas Tuzes-Katai
GUXplore

01 12 2019

Interaction DesignUser Research

Introduction

This one-month group project aims to design an interactive tour guide mobile app for the University of Glasgow. It aims to avoid linear tours with explicit directions. Preferably, the tour should be innovative, interesting, and involve an experience that can be enjoyed as a group and be safety conscious.

Design Process

Design Funnel is a conceptual process for product design:

Design Funnel 1

Concept Generation: growing the design space, generating new ideas

Design Funnel 2

Controlled Convergence: reducing the design space, selecting best ideas

Design Funnel 3

User Personas

We used user personas to understand the needs, goals, and preferences of our target users. This helped us create a user-centred design and ensure that our app would meet their expectations and provide a seamless user experience.

User Personas

Storyboards

We used storyboards to visualise the potential using scenarios and interactions within the app. This allowed us to identify any potential usability issues and make improvements before moving on to the next stage of prototyping.

Storyboards

Paper Prototype

In the paper prototype stage, we created low-fidelity prototypes to test the overall flow and functionality of the app. This helped us gather feedback and make necessary adjustments before moving on to the next stage.

First Iteration

Prototype1

Second Iteration

Prototype2

Wireframe

Wireframe

Interactive Prototype

We used Adobe XD to create an interactive prototype based on the wireframe, the recordings can be found:

More?

More details can be found in the report.